Ravina's+Literature+Review


 * Summary of Literature Review: ** From reviewing various literatures on GBL I realized that most articles are about the advantages and disadvantages, mechanics, impacts, and future of GBL. These articles provided many specific examples of GBL as well as opinions; however, they were lacking in providing actual facts. See table below for individual reviews.


 * Literature Gap: **While searching through literature on GBL there was a lack of actual facts/statistics in general on GBL. Also, there are not many articles where collaborations of ideas existed from people such as programmers, artists, designers, and professors combining knowledge.


 * Research Purpose: **Our purpose is to research the advantages and disadvantages of GBL in the classroom.


 * Significance: **Students learn in many different ways, therefore, the way content is being presented to students should have many variations. We would like to focus on this specific variation of learning to analyze the impact of GBL, more specifically the advantages and disadvantages of it.


 * Research Questions: **What are the advantages and disadvantages of GBL? How can GBL become more effective? How does GBL impact second language learners? What is in the future of GBL?

Posted by [|Aaron Chia-Yuan Hung] http://techchange.org/2011/05/25/the-self-imposed-challenge-assessment-and-games-based-learning/ || This article is about using games as assessments. The author continues to discuss the benefits and disadvantages of GBL. It goes on to imply that we can rethink the way students are graded. Games can assess and assign letter grades (numerical and percentage) grades like “traditional” assessments to compare student’s levels starting with grading them against their past performance. || I thought this article had some ideas to fit in the **advantages and disadvantages** **of GBL**. It also provided an **example** of what games are used for in the classroom. || This article seemed as though it was just a college student expressing their opinion. It was clearly organized and easy to understand. || = by [|David Neville] | [|Papers by David] = <span style="font-family: 'Times New Roman','serif'; font-size: 13px;">(2009). The Language Educator, 4(6), 37-41. || <span style="font-family: 'Times New Roman','serif'; font-size: 13px;">This article is about how digital game based learning can help in the language of acquisition of second language learners. || <span style="font-family: 'Times New Roman','serif'; font-size: 13px;">This can fit into the **advantages** category of GBL. There are also **examples** of specific games used. || <span style="font-family: 'Times New Roman','serif'; font-size: 13px;">The author is very informed on this topic and ideas were presented clearc. || = Game Based Learning: Brown Bag Session on Gaming in the Classroom = = = = By Ryan Hale = = = = http://digitalunion.osu.edu/2010/04/05/into-the-future-of-game-based-learning-brown-bag-session-on-gaming-in-the-classroom / = || <span style="font-family: 'Times New Roman','serif'; font-size: 13px;">This article sums up a discussion that was held on GBL and where its headed. It was concluded that there in not enough collaboration between how people are using GBL in the classroom. They would like to see more information on people such as programmers, artists, designers, and professors combining knowledge to take GBL to another level. || <span style="font-family: 'Times New Roman','serif'; font-size: 13px;">There are some links to specific **examples** of learning games. <span style="font-family: 'Times New Roman','serif'; font-size: 13px;">I did get one important piece of information from this article and it was how they would like to see more information on people such as programmers, artists, designers, and professors combining knowledge to take GBL to another level. <span style="font-family: 'Times New Roman','serif'; font-size: 13px;">This indicated a literary gap on collaborations of ideas on GBL. || <span style="font-family: 'Times New Roman','serif'; font-size: 13px;">Not too much information was provided here. It was easy to read but not any depth in topic. ||
 * **<span style="font-family: 'Times New Roman','serif'; font-size: 13px;">Name, Author, and Link to Article ** || **<span style="font-family: 'Times New Roman','serif'; font-size: 13px;">Summary ** || **<span style="font-family: 'Times New Roman','serif'; font-size: 13px;">Evaluation of Quality of Study ** || **<span style="font-family: 'Times New Roman','serif'; font-size: 13px;">Present Review Results ** ||
 * **<span style="font-family: 'Times New Roman','serif'; font-size: 13px;">The Self-Imposed Challenge: Assessment and Games-Based Learning **
 * = In the classroom: Digital game-based learning in second language acquisition. =
 * = Into the Future Of =